AI Insights · Timothy · April 2024
Top 5 Idler Games on Android in Saudi Arabia Q1 2024
The first quarter of 2024 saw notable trends in the performance of the top 5 idler games on Android in Saudi Arabia, with varying patterns in downloads, revenue, and active users.
The first quarter of 2024 brought interesting dynamics to the top 5 idler games on the Android platform in Saudi Arabia. Below, we explore the performance of these games in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
My Perfect Hotel from SayGames Ltd experienced an up-and-down trend in weekly revenue, peaking at $140 in mid-March. Downloads saw a decline from over 29K in early January to around 11K in early March, before rebounding to over 20K by the end of the quarter. Active users decreased from approximately 91K to about 50K by early March, then climbed back to 61K by the end of March.
Outlets Rush by Supercent, Inc. had a varied revenue pattern, with a high of $122 in early February and a low of $18 in early March. Downloads fluctuated, starting at around 27K in early January, dipping to below 10K in early March, and then recovering to over 20K mid-March. Active users showed a steady increase towards the end of the quarter, reaching approximately 76K.
Gym Workout Clicker: Muscle Up from UltraPub recorded low revenue throughout the quarter, with a peak of $12 in the first week of January. Downloads increased steadily from around 9.5K in early January to about 12.9K by the end of March. Active users rose consistently, starting at approximately 95K and reaching over 117K by the end of the quarter.
Eatventure by Lessmore UG showed a strong revenue trend, peaking at $237 in the last week of March. Downloads saw a significant jump in mid-February, reaching over 9K. Active users also increased notably in mid-February, maintaining an upward trend and peaking at around 36.6K by the end of March.
Burger Please! by Supercent, Inc. had a relatively stable revenue, peaking at $65 in early January. Downloads fluctuated, starting at over 9K in early January, dipping to around 2.8K in early March, and then rising to over 4.2K by the end of March. Active users remained high throughout the quarter, peaking at approximately 526K by the end of March.
For more detailed insights on these apps and their performance, visit Sensor Tower.